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  • 1 min

About the First Jam, Our Experience, Our Result + Linux Support with Mac

This article is a devlog where I write about our general progress and what happened to us after the game we entered in Cave Jam #3, Down Up Purgatory. You can reach the original here.

Yes, greetings, I’m Ege. As the first “devblog” or even status update, I wanted to write a little bit about our first jam experience, jam results and I wanted to share what we added/edited on the game page.

During the jam, as a team with my friend Batu and the people we came across/recently met while searching for a team, we made a 2D platformer game set in a heaven/hell as a result of brainstorming and concept elimination on a good or bad theme in 3 days (+4 hours). It’s not the first rodeo of two people in the team (khenzur & Salmir), but relying on our past experiences and interests, we saw what it’s like to sweat about teamwork and game development in the first jam.

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