This article is a devlog where I write about our general progress and what happened to us after the game we entered in Cave Jam #3, Down Up Purgatory. You can reach the original here.
Yes, greetings, I’m Ege. As the first “devblog” or even status update, I wanted to write a little bit about our first jam experience, jam results and I wanted to share what we added/edited on the game page.
During the jam, as a team with my friend Batu and the people we came across/recently met while searching for a team, we made a 2D platformer game set in a heaven/hell as a result of brainstorming and concept elimination on a good or bad theme in 3 days (+4 hours). It’s not the first rodeo of two people in the team (khenzur & Salmir), but relying on our past experiences and interests, we saw what it’s like to sweat about teamwork and game development in the first jam.